Jason has a problem. He doesn’t remember anything before waking up on a school bus holding hands with a girl. Apparently she’s his girlfriend Piper, his best friend is a kid named Leo, and they’re all students in the Wilderness School, a boarding school for “bad kids.” What he did to end up here, Jason has no idea—except that everything seems very wrong.
Piper has a secret. Her father has been missing for three days, and her vivid nightmares reveal that he’s in terrible danger. Now her boyfriend doesn’t recognize her, and when a freak storm and strange creatures attack during a school field trip, she, Jason, and Leo are whisked away to someplace called Camp Half-Blood. What is going on?
Leo has a way with tools. His new cabin at Camp Half-Blood is filled with them. Seriously, the place beats Wilderness School hands down, with its weapons training, monsters, and fine-looking girls. What’s troubling is the curse everyone keeps talking about, and that a camper’s gone missing. Weirdest of all, his bunkmates insist they are all—including Leo—related to a god.
It’s 1808 . . .
and Grace is on board the ship Indispensable with her friend Hannah. The girls wonder what the new land will be like – the convict women say there are giant rats and other strange animals! Then sickness strikes the ship . . . Will they survive to reach the shores of New South Wales?
Patrick seems to be in luck when he’s invited to be on a television game show, “Finders Keepers.”
The only problem is that there’s no such channel where he lives and there’s no such game show.
But when the boy tunes in on Saturday morning, he’s pulled through the television into a parallel universe.
There, he must decode the riddles of three “seekers” whose possessions have been lost through the barrier between the worlds.
Patrick must go back to his world and return with the lost objects in order to win fabulous prizes (including the computer for which he yearns).
He faces many dangers, and his ingenuity is tested as he plays the game.
Patrick makes friends, rescues lost souls, and learns a little about the space-time continuum in this lively adventure.
Once I escaped from an orphanage to find Mum and Dad.
Once I saved a girl called Zelda from a burning house.
Once I made a Nazi with toothache laugh.
My name is Felix.
This is my story.
Everybody deserves to have something good in their life.
At least once.
Willow Chance is a twelve-year-old genius, obsessed with nature and diagnosing medical conditions, who finds it comforting to count by 7s. It has never been easy for her to connect with anyone other than her adoptive parents, but that hasn’t kept her from leading a quietly happy life…until now.
Suddenly Willow’s world is tragically changed when her parents both die in a car crash, leaving her alone in a baffling world.
Grace Blakely is absolutely certain of three things:
1. She is not crazy.
2. Her mother was murdered.
3. Someday she is going to find the killer and make him pay.
As certain as Grace is about these facts, nobody else believes her — so there’s no one she can completely trust. Not her grandfather, a powerful ambassador. Not her new friends, who all live on Embassy Row. Not Alexei, the Russian boy next door, who is keeping his eye on Grace for reasons she neither likes nor understands.
Everybody wants Grace to put on a pretty dress and a pretty smile, blocking out all her unpretty thoughts. But they can’t control Grace — no more than Grace can control what she knows or what she needs to do. Her past has come back to hunt her . . . and if she doesn’t stop it, Grace isn’t the only one who will get hurt. Because on Embassy Row, the countries of the world stand like dominoes, and one wrong move can make them all fall down.
Laura Sibbie is trying to find the perfect ‘pigs’ for her new club, Pig City: classmates who can keep the biggest secret ever! To make sure that none of them tells anyone else about the club, each one must give an ‘insurance’ – something totally embarrassing – to be hidden unless they break the most important law of Pig City.