“The freak show was all I could think about that night. I tried forgetting it, but couldn’t, not even when I was watching my favorite TV shows. It sounded so weird: a snake-boy, a wolf-man, a performing spider. I was especially excited by the spider….”
Darren Shan and his two schoolmates are excited when their friend Steve comes across a flyer advertising the “Cirque Du Freak.” The boys pool their money but can only purchase two tickets, so they play a game of chance to see who will go with Steve. Darren closes his eyes, and almost as if by magic, the ticket floats into his hand.
Darren and Steve are mesmerized by the fantastic and disturbing show, but when they get caught up in a deadly trap Darren must make a deal with the only person who can save him. And that person is not human and only deals in blood….
13 nightmares will change the world.
7 billion lives are in danger.
1 enemy will stop at nothing.
Sam wakes up from a nightmare to discover the terrifying reality – it will come true. Kidnapped from school, he’s on the run from danger at every turn. With his life and identity shattered, Sam’s salvation is tied up in an ancient prophecy. He is in a final battle to save the world, up against an enemy plotting to destroy us all. He alone can find the last 13.
Michael is a gamer. And like most gamers, he almost spends more time on the VirtNet than in the actual world. The VirtNet offers total mind and body immersion, and it’s addictive. Thanks to technology, anyone with enough money can experience fantasy worlds, risk their life without the chance of death, or just hang around with Virt-friends. And the more hacking skills you have, the more fun. Why bother following the rules when most of them are dumb, anyway?
But some rules were made for a reason. Some technology is too dangerous to fool with. And recent reports claim that one gamer is going beyond what any gamer has done before: he’s holding players hostage inside the VirtNet. The effects are horrific—the hostages have all been declared brain-dead. Yet the gamer’s motives are a mystery.
The government knows that to catch a hacker, you need a hacker.
And they’ve been watching Michael. They want him on their team.
But the risk is enormous. If he accepts their challenge, Michael will need to go off the VirtNet grid. There are back alleys and corners in the system human eyes have never seen and predators he can’t even fathom—and there’s the possibility that the line between game and reality will be blurred forever.
Choose to lie…or choose to die.
In a discontent kingdom, civil war is brewing. To unify the divided people, Conner, a nobleman of the court, devises a cunning plan to find an impersonator of the king’s long-lost son and install him as a puppet prince. Four orphans are recruited to compete for the role, including a defiant boy named Sage. Sage knows that Conner’s motives are more than questionable, yet his life balances on a sword’s point — he must be chosen to play the prince or he will certainly be killed. But Sage’s rivals have their own agendas as well.
As Sage moves from a rundown orphanage to Conner’s sumptuous palace, layer upon layer of treachery and deceit unfold, until finally, a truth is revealed that, in the end, may very well prove more dangerous than all of the lies taken together.
Four young women’s lives intersect in the apartment they’ve shared in Hell’s Kitchen: Claire, a shoe designer; Abby, an aspiring novelist; Morgan, a successful financial consultant; and Sasha, a resident in obstetrics. As different as they are from one another, the women had become a family by choice. But while their lives had proceeded smoothly in the years they’d lived together, new relationships, job opportunities, and surprising circumstances will test the strength of their bond in and outside the loft that had become their home.
Sierra’s family runs a Christmas tree farm in Oregon—it’s a bucolic setting for a girl to grow up in, except that every year, they pack up and move to California to set up their Christmas tree lot for the season. So Sierra lives two lives: her life in Oregon and her life at Christmas. And leaving one always means missing the other.
Until this particular Christmas, when Sierra meets Caleb, and one life eclipses the other.
By reputation, Caleb is not your perfect guy: years ago, he made an enormous mistake and has been paying for it ever since. But Sierra sees beyond Caleb’s past and becomes determined to help him find forgiveness and, maybe, redemption. As disapproval, misconceptions, and suspicions swirl around them, Caleb and Sierra discover the one thing that transcends all else: true love.
Sixteen-year-old Cinder is considered a technological mistake by most of society and a burden by her stepmother. Being cyborg does have its benefits, though: Cinder’s brain interference has given her an uncanny ability to fix things (robots, hovers, her own malfunctioning parts), making her the best mechanic in New Beijing. This reputation brings Prince Kai himself to her weekly market booth, needing her to repair a broken android before the annual ball. He jokingly calls it “a matter of national security,” but Cinder suspects it’s more serious than he’s letting on.
Although eager to impress the prince, Cinder’s intentions are derailed when her younger stepsister, and only human friend, is infected with the fatal plague that’s been devastating Earth for a decade. Blaming Cinder for her daughter’s illness, Cinder’s stepmother volunteers her body for plague research, an “honor” that no one has survived.
But it doesn’t take long for the scientists to discover something unusual about their new guinea pig. Something others would kill for.
There’s nothing unusual about the Brockets. Normal, respectable, and proud of it, they turn up their noses at anyone strange or different. But from the moment Barnaby Brocket comes into the world, it’s clear he’s anything but ordinary. To his parents’ horror, Barnaby defies the laws of gravity – and floats.
Desperate to please his parents, Barnaby does his best to keep both feet on the ground – but he just can’t do it. One fateful day, the Brockets decide enough is enough. They never asked for a weird, abnormal, floating child. Barnaby has to go . . .
Betrayed, frightened and alone, Barnaby floats into the path of a very special hot air balloon – and so begins a magical journey around the world, with a cast of extraordinary new friends.